Ashdeep Designs

Greywater Cove Case Study

Brief

targetaudience
Collab Game Design Challenge by Team SEAD (Stephanie, Ellie, Ashdeep, Daryna)

The project was completed on time. Throughout the process, our team encountered no unexpected issues. The project was also well-organized and clearly divided into sections, ensuring all necessary information was included.

Brief

targetaudience
A lot of Ideation went for coming to final plot, characters, theme, mechanism and asthetics of the game.

Plot

Story is set in old 90’s town. Story is about our main character ‘Alex’ and his friend ‘Robin’. Where they got into a fight and then next day Alex found out about that Robin has been killed but his inner Voice thinks it’s staged. Now Police is on his door but he tries to run from there and try to find Robin him self and Solve some puzzles along his way. Alex found the Robin’s locket that he left for him, which guided him to Robin. Alex got caught by the police, he try to escape from police station. But he listen to Mayor’s plan that there is a map to reach Robin. Alex escaped from police station and found about the Island Robin is on. Now he is looking for the secret map to go there. Alex reached the island by using map and now he is going to he find Robin after fighting with different creatures then he finally found Robin

Brief

sketches of the game
A lot of Ideation went for coming to final plot, characters, theme, mechanism and asthetics of the game.

Ren’Py - Game making tool

We chose Ren'Py as the engine for Greywater Cove because it is the most popular choice for visual novels and has a large community with many resources. Its coding system is relatively easy to learn, making it accessible for beginners. Initially, we considered using Twine, but we found it too difficult to grasp.

Visuals from the final game

sketches of the game
Scene from the game where the story actully begin
sketches of the game
Story starts to take turn from here onwards and a murder mystery begins

User testing

Several players mentioned that the ear ringing sound effect was too loud and triggering. After receiving this feedback from three people (everyone who tested the game), we decided to replace it with a heart-pounding sound, which feels more immersive and less jarring.